The Renaissance

Created by John C. Griffin
Miami Country Day School
Miami, Florida

Rationale:

Learning is the ultimate thrill and it is the greatest gift we can give our children. The Renaissance was a veritable learning explosion, its effects felt around the globe. Never before, or since, has there ever been such a dramatic shift in mankind's attitude toward creative self-expression, exploration and discovery. The great artists, writers and scientists of the Renaissance model for our children the power of a vibrant imagination. Through the stories of these creative giants, our children will witness the value of courage, discipline, curiosity and commitment.

The Renaissance

Concepts

1. Renaissance was fueled by curiosity, creativity and commerce. The continual exchange of ideas was critically important.

2. The Renaissance marked a departure from a monotonous, spiritually-focused civilization to a civilization that emphasized the importance of the individual and the individual's role in society. A personal commitment to excellence was to become the ideal way to pay tribute to an all powerful God.

3. The Renaissance was a distinctly European event whose effects were felt around the world. These effects were most prominent in science, literature, architecture, exploration and the arts.

Teacher Note

I have elected to use storytelling as my means of teaching this unit on the Renaissance. A well-spun story must flow smoothly, make sense, be engaging, and if possible, be entertaining. Oh yes, it should also teach us something about ourselves or about the world around us. In order for this story to make sense, both to me and to the students, I thought it best that I weave together elements from all three concepts. I have indicated which concept or concepts are being addressed along the way by enclosing the appropriate number in parenthesis following the activity. Just to be clear, these steps are in chronological and, I hope, logical order.

Setting: Before the story begins, we will have reviewed Howard Gardner's Multiple Intelligences theory. This is important for it lays the groundwork for the myriad of activities that follow. In addition, I feel it is important that the children appreciate that curiosity, creativity and achievement are not limited to any one particular "subject". Learning centers are built with the MI theory in mind whenever possible.

Scene 1- What makes a truly extraordinary story? Give examples of super stories. Teacher tells a story, children listen for key elements.

Scene 2 - The Story of Wonder unfolds. Teacher begins story, crafting a picture of immense darkness that is shattered by a mysterious event that transforms the darkness into radiance. What is this mysterious event? Perhaps the answer can be found in our learning centers.

Scene 3 - 5 learning centers

Art - Examples of "before and after" art (really, Middle Ages and Renaissance)

Science - Copernicus' heliocentric model and Ptolemy's earth centered model.

Literature - Shakespeare's Romeo and Juliet, Middle Age Church Document (not chosen yet).

Music - Renaissance vs. Gregorian Chant

Architecture - Gothic Cathedrals vs. Renaissance Cathedrals

Question: What is different in each pair? Can you discover a pattern in these differences?

Scene 4 - A good detective always keeps track of clues. Detectives are just naturally curious. We will, in a day or two, meet up with a character whose curiosity notebooks (his collection of really cool stuff) are astonishing. Perhaps we too should start such a notebook of our very own, a place to deposit our discoveries. Students will design their Leonardo da Vinci Curiosity Notebooks. Notebooks will include: notes on class activities, drawings, sketches, anything that a child thinks is really cool and interesting, cartoons, photographs, newspaper and magazine clippings, idle thoughts, surprises, disappointments, etc... (this will be an excellent resource for future writing assignments).

Scene 5 - Let’s get back to the story...what about that mysterious event ? Looks like "more realistic", "more emotional", "less boring", etc... might be possible answers. Whatever happened, it surely changed the way we look at the world. Students will record their insights in their notebooks. A classroom mural/timeline will start to come into use. Whenever something new is learned about the Renaissance, it will be added to the mural.

The story continues, with this mysterious event taking shape. It becomes evident that things were becoming more "lifelike", more "human". A new term is introduced - "humanism". That word kind of makes sense, doesn’t it ? Something new to add to the mural and into the notebooks.

Scene 6 - A good storyteller always makes sure that the setting is clear. Here, we must pause and consider the idea of "era", especially as it applies to a timeline. The class will construct their own personal timelines, marking significant events, out to age 50. This will later be divided up into significant "era's", with a connection soon to be made to the Renaissance era. Students share and post their timelines.

Scene 7 - That mysterious event, the one that turned darkness into light, must have really been something. Darkness and light are opposites, what would the opposite of death be? If the darkness lasted 1000 years, would it seem logical to you that maybe their was a period of light (life) before then. Teacher then draws that sequence on the board - life-death-life. What do we call it when new life appears? If we do something more than once, we often say that we (repeat) it or (re-do). The key word here is "re", which of course, is a "prefix". What might this second appearance of life be called then? Students will have derived a definition of Renaissance - rebirth. The "re" here is very important, for it tells us that the darkness had not always been there. Students record this in their notebooks and on the mural.

Scene 8 - Yes, the Story of Wonder is about a new beginning, a rebirth. But not just any rebirth. This rebirth was especially powerful, for it was fueled by curiosity. How can you tell if someone is curious? Students record thoughts in notebooks.

Scene 9 - The Tower of No-Babel

You are about to experience, first hand, what it is like to learn without being able to ask questions. You will have to bury your curiosity, your natural instinct to ask questions. You will be working in pairs, each of you will have 12 blocks. Between you will be a privacy shield. Player A will begin by building a tower out of 6 of the blocks. Player B will not be able to see this tower. Player B’s goal is to duplicate Player A's tower. Player A can give verbal instructions to Player B, but Player B can ask no questions whatsoever. If Player B does ask a question, he or she is disqualified. Points will be awarded as follows: 2 points for each block in first layer, 4 for 2nd layer, 6 for 3rd layer, 8 for 4th layer, 10 for 5th layer and 12 for 6th layer.

How did it feel to not be able to ask questions? Record these feelings in your notebook. Make sure that A and B switch roles.

A and B will then repeat this activity, this time questions will be allowed. How did asking questions help ? Write down your answers in your notebook.

Scene 10 - Perhaps you are wondering where this magnificent event took place? Well, I forgot. However, there are clues spread around the room which might shed some light on the matter. Students will disperse to four groups, where there will be four geographical clues pointing to Florence, Italy. Atlases and globes will be available at all centers. Students will record their guesses in their notebooks. Provided they do not need additional clues, Florence , Italy will be added to the mural. Students will also be provided with blank, Renaissance era maps that they will update as the story progresses.

Scene 11 - A picture is worth a thousand words. The class will either watch a video or visit a museum for an overview of the Renaissance. During this event, students will record significant people, places and events in their notebooks.

Scene 12 - Why Italy? Why would this rebirth, this significant event take place in Italy? Perhaps it would help if we reviewed what we know so far. Two things are known - there was a burst of curiosity and learning, an intense interest in making things more human or realistic (remember humanism?) Why would Italy be a good place for learning to begin? Students, working in small groups, will attempt to answer that question, recording results in notebooks. Hint: look at its geographical location and features.

Scene 13 - The Commerce Web. To better understand what was happening, it might be helpful if we knew a little more about the neighborhood, the Italian neighborhood that is. Looking at a Renaissance era map, let's pick out a couple of Italy’s neighbors. Students will transfer the names of countries bordering the Mediterranean Sea onto their blank maps.

If you wanted to travel to one of those countries, what would be the fastest way? And where do ships typically sail in and out of? Students record these answers in their notebooks.

Outside, or in the gym, the outline of the Mediterranean and of Italy will be constructed using string or yarn. Students will disperse around the edge, positioning themselves at strategic ports. We will then begin to spin a web with bright red yarn, connecting each port to the Italian ports and with one another. It will soon become apparent that there was a great deal of traffic coming into Italy.

I suggest that the teacher take a photograph of this moment, to be posted on the mural. Students, working in groups, will then record their insights in their notebooks. Students should also sketch the web in their notebooks.

Scene 14 - And so it began, an explosion of curiosity and ideas that was going to shake the world. What kinds of things do you think were going to be affected (remember the movie?). Students recall events from movie. Now seems to be a good time to introduce you to the greatest mind that has ever lived, the King of Curiosity, the one they call the "Renaissance Man". Together, we are going to explore the life of this man....a man like no other. His name is Leonardo da Vinci. KWL time - record in notebooks, on chart paper.

Teacher models basic research strategy, visiting library, accessing CD-ROM's, information from Internet. Key questions:

What do I already know about the topic?
What would I like to know?
Where can I go to get information?
Who can help me?
How do I get the information?
What do I do with it once I get it?

Students will eventually be responsible for selecting a key figure from the Renaissance (or a certain event) from a group that has been pre-selected based upon MI fields of interest.

Skills to be taught: Note-taking, discerning between useful and useless information, color-coding, summarizing, verbally rehearsing, rough drafts, final drafts, publishing.

Students will select their "research" topics from the following list:

Music - madrigals, Dufay, Da Vinci
Art - Raphael, Da Vinci
Logic - Galileo, Copernicus, Da Vinci
Linguistic - Shakespeare, Petrarch, Guttenberg
Interpersonal - Entertainment, Communities, Explorers
Intrapersonal - Everyday Life, The Church, The Home, School
Kinesthetic - Michelangelo, Donatello, Da Vinci

Notice that Da Vinci is mentioned in several categories. This has been done to underscore the fact that he is indeed a Renaissance learner.

The framework for the model research being done by the teacher, will be MI theory. I will attempt to identify significant areas of achievement in each of the seven categories. It should become apparent to the class that da Vinci was not a particularly gregarious person.

Scene 15 - Life of Leonardo movie, CD-ROM "Leonardo, the Inventor", or Internet visit to Leonardo da Vinci Museum.


Resources from the Internet

THE ENCHANTED GARDENS OF THE RENAISSANCE

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